The famous Football Manager match engine can now be viewed in full 3D with motion captured animations for the players. Sports Interactive has been working on the 3D match engine for nearly 3 years with the support of SEGA Japan’s Virtua Striker team who provided the motion capture data and some of the animations.
You can now watch your matches in 3D from multiple camera angles and re-watch any part of the match by fast forwarding and rewinding the action using a new natch time bar that flags the key moments in the game. The old 2D view of the match engine is still there, especially for those people whose computers aren’t powerful enough to take advantage of the 3D views. 3D Match Engine This year’s match engine has seen more testing than ever before having been extensively beta tested in Football Manager Live for the past year. TV View Watch your matches in new full screen TV view and customise your match day screen with widgets to view the information you need as a football manager, be it player performance, match action zones, pitch radar, latest scores and many more.
Assistant Manager Feedback Pre-match and in-match feedback from your Assistant Manager on how the team is performing and your player’s motivation levels, as well as hints on how your tactics are working and how you could outwit the oppositions tactics. Improved Media SI have worked hard to reflect the greater impact the media has been having in recent years on the world of football, in the in-game dealings with the press. The game now features more news stories, more detail and greater media interaction than ever before, creating an even more realistic simulation of the football world.
SYSTEM REQUIREMENTS XP: 1.4GHz or Faster, Vista: 2.0GHz or Faster, Mac: OS 10.5.5 1.4GHz or Faster, Intel Pentium 4, Intel Core, AMD Athlon, 1.0GB RAM, 4x DVD-Drive, Graphic Card 128MB Nvidia Geforce 7300 / ATI X1600 Radeon
INDOCOMTECH 2008 in Nov 12-16, will be occupying Hall A, Hall B, Cendrawasih and Plennary Hall at the Balai Sidang Jakarta Convention Center. This is our 16th show. Inconjuction to our show this year, the 1st IndogameShow and APICTA (Asia Pacific ICT Award), also A book fair will be held in conjunction with the Indocomtech. Many scholars, students, scientist and lecturers and many book enthusiast will have a chance to visit the Computer show at the same time.
INDOCOMTECH 2008 will remain the largest B2C (Business to Consumer) computer show in Indonesia but from this year on, INDOCOMTECH will also cater the needs of Enterprise visitors and Government Officials, local and central, who may require specific information and products for their projects.
The silver-screen secret agent known as James Bond has been quashing evil conspiracies, using cutting-edge gadgets, and getting all the girls for decades. And he’s headed to a video game console near you in the form of James Bond: Quantum of Solace, a new action game based on the upcoming motion picture starring the latest Bond actor, Daniel Craig. We sat down with Treyarch executive producer Garrett Young to discuss the game from top to bottom as we prepare for its release next week.
GameSpot: We understand that the game is being built using the powerful Call of Duty 4 engine. What has using this technology let you do with the character, setting, and game?
Garrett Young: Yes, the COD4 engine from Infinity Ward served as the basis upon which we built Quantum of Solace. Their game was looking so good early in development that we leapt at the chance to utilize its technology as the foundation for our game.
The COD4 engine gave us a huge head start on development, allowing my team to get our build and test levels up and running very quickly, and allowing us to focus our development time on gameplay iteration rather than the underlying plumbing behind the game. We then created a completely different experience with different characters, all-new environments, AI, and new features like “cover combat” and our “takedown” system. We would not have been able to do it in time without their help. Read more…